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	<title>Team Maui &#187; news</title>
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	<link>http://www.team-maui.org</link>
	<description>software &#038; ideas</description>
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		<title>yab 1.5 for Haiku, BeOS and ZETA</title>
		<link>http://www.team-maui.org/yab-15-for-haiku-beos-and-zeta/</link>
		<comments>http://www.team-maui.org/yab-15-for-haiku-beos-and-zeta/#comments</comments>
		<pubDate>Wed, 30 Sep 2009 19:14:28 +0000</pubDate>
		<dc:creator>jan__64</dc:creator>
				<category><![CDATA[news]]></category>
		<category><![CDATA[yab]]></category>
		<category><![CDATA[Haiku]]></category>

		<guid isPermaLink="false">http://www.team-maui.org/?p=47</guid>
		<description><![CDATA[After a long time Team Maui presents yab version 1.5 for Haiku, BeOS and ZETA. This release of the already well-known BASIC programming language just became ready for Haiku Alpha 1. Enjoy! Get yab 1.5 here from Sourceforge! yab is an easy to learn BASIC style programming language that offers a lots of BeOS-style commands [...]]]></description>
			<content:encoded><![CDATA[<p>After a long time Team Maui presents <strong>yab version 1.5</strong> for Haiku, BeOS and ZETA. This release of the already well-known BASIC programming language just became ready for Haiku Alpha 1. Enjoy!</p>
<p><a href="https://sourceforge.net/projects/yab-interpreter/"><strong>Get yab 1.5 here from Sourceforge!</strong></a></p>
<p>yab is an easy to learn BASIC style programming language that offers a lots of BeOS-style commands for fast and easy GUI building. yab includes a complete but easy to use IDE written of course in yab itself.</p>
<p>Please note: This is the final release of yab for BeOS R5 and ZETA. Future versions of yab will become Haiku-only and R5 or ZETA legacy code will be removed.</p>
<p>Furthermore, there are a couple of known bugs of yab 1.5 on Haiku. Horizontal scrolling in TEXTEDIT does not work as expected (most annoying when processing long lines in the yab IDE), trying to load image files that do not have a translator might crash yab and playing sound with yab does not work.</p>
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		<title>Artpaint</title>
		<link>http://www.team-maui.org/artpaint/</link>
		<comments>http://www.team-maui.org/artpaint/#comments</comments>
		<pubDate>Tue, 29 Jan 2008 20:56:59 +0000</pubDate>
		<dc:creator>jan__64</dc:creator>
				<category><![CDATA[all things BeOS]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[open source apps]]></category>

		<guid isPermaLink="false">http://www.team-maui.org/2008/01/29/artpaint/</guid>
		<description><![CDATA[So here comes my first review investigating open source applications and their usage for Haiku. About Artpaint Artpaint is a graphical paint program. It has drawing tools as well as image manipulation tools. It also supports a range of filters and allows for addons. History Artpaint has been around on BeOS for a long time. [...]]]></description>
			<content:encoded><![CDATA[<p>So here comes my first review investigating open source applications and their usage for Haiku.</p>
<p><strong>About Artpaint</strong></p>
<p>Artpaint is a graphical paint program. It has drawing tools as well as image manipulation tools. It also supports a range of filters and allows for addons.</p>
<p><strong>History</strong></p>
<p>Artpaint has been around on BeOS for a long time. It started as a shareware program written by Heikki Suhonen. The original website is still <a href="http://www.helsinki.fi/~hsuhonen/artpaint/">online</a>, last modified in 1999. However, Heikki released the latest and currently last version 2.0 in 2003 as public domain with sources. It is now hosted at <a href="http://dev.osdrawer.net/projects/artpaint/">OSDrawer</a> without anyone contributing currently.</p>
<p><strong>Comparable Programs</strong></p>
<p><a href="http://www.xentronix.com/products/software/refraction">Refraction</a> and <a href="http://www.kanzelsberger.com">Pixel</a> are both commercial products available mainly for ZETA. Both are more feature-complete than Artpaint, however, it is unclear whether they will ever be available for Haiku in the future. <a href="http://www.yellowbites.com/wonderbrush.html">Wonderbrush</a> is another commercial program that shows a cleaner interface than Artpaint but is more focussed on drawing. <a href="http://darkwyrm.beemulated.net/apps.htm">BePhotoMagic</a> is an open source graphics program with a similar focus as Artpaint. However, it feels less mature and still needs much more development to become useful.</p>
<p><strong>Code Base</strong></p>
<ul>
<li>well structured and commented code</li>
<li>about 50,000 lines of code in total!</li>
<li>makefile and BeIDE project are available</li>
<li>runs in Haiku (see image below) with some glitches though</li>
</ul>
<p><strong>What to Do Next&#8230;</strong></p>
<ul>
<li>all graphics and icons desperately need a redesign</li>
<li>support the new Haiku layout managers for a fully resizeable GUI</li>
<li>fix the small graphical glitches in some controls</li>
<li>recheck the addon framework as it seems to have problems on the current Haiku builds</li>
<li>make the tool windows dockable to the main window, this avoids the current cluttered interface</li>
</ul>
<p><img src="http://www.team-maui.org/wiki/images/blog/jan_64/art1.png" alt="Artpaint on Haiku 1" /><br />
Problems when scaling the system font on Haiku</p>
<p><img src="http://www.team-maui.org/wiki/images/blog/jan_64/art2.png" alt="Artpaint on Haiku 2" /><br />
Cluttered interface and minor display glitches on Haiku</p>
<p><strong>Conclusion</strong></p>
<p>Artpaint deserves to be continued on Haiku. It is not a substitution for your full-blown Gimp or Photoshop, but it feels fast and lightweight. It is useful for the quick photo editing or drawing job. The above mentioned changes are not too difficult and if you have some moderate experience with the Be API and enough time then just take the jump and get involved&#8230;</p>
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		<item>
		<title>Blogging and Stuff</title>
		<link>http://www.team-maui.org/blogging-and-stuff/</link>
		<comments>http://www.team-maui.org/blogging-and-stuff/#comments</comments>
		<pubDate>Fri, 18 Jan 2008 13:47:17 +0000</pubDate>
		<dc:creator>jan__64</dc:creator>
				<category><![CDATA[all things BeOS]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[open source apps]]></category>

		<guid isPermaLink="false">http://www.team-maui.org/2008/01/18/blogging-and-stuff/</guid>
		<description><![CDATA[I finally managed to install BeOS R5 and have working internet. This and some additional motivation from last BeGeistert are a good starting point for some blog entries. In particular I will try to write some reports on existing open source projects for Haiku, BeOS and ZETA. I will discuss their status, their potential and [...]]]></description>
			<content:encoded><![CDATA[<p>I finally managed to install BeOS R5 <em>and</em> have working internet. This and some additional motivation from last BeGeistert are a good starting point for some blog entries. In particular I will try to write some reports on existing open source projects for Haiku, BeOS and ZETA. I will discuss their status, their potential and possible improvements especially with regard to Haiku.</p>
]]></content:encoded>
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		<title>Wiki</title>
		<link>http://www.team-maui.org/wiki/</link>
		<comments>http://www.team-maui.org/wiki/#comments</comments>
		<pubDate>Thu, 30 Aug 2007 08:34:13 +0000</pubDate>
		<dc:creator>SprMa</dc:creator>
				<category><![CDATA[code slaves]]></category>
		<category><![CDATA[news]]></category>

		<guid isPermaLink="false">http://www.team-maui.org/2007/08/30/wiki/</guid>
		<description><![CDATA[We&#8217;ve created a wiki &#8211; well, everybody seems to have one &#8211; for all our codeslaves highly appreciated contributors. But it&#8217;s internal only. Sorry folks. Our secret project (World Domination) is prepared there.]]></description>
			<content:encoded><![CDATA[<p>We&#8217;ve created a wiki &#8211; well, everybody seems to have one &#8211; for all our <strike>codeslaves</strike> highly appreciated contributors.</p>
<p>But it&#8217;s internal only. Sorry folks. Our secret project (World Domination) is prepared there.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>fly with yab &#8212; flyab</title>
		<link>http://www.team-maui.org/fly-with-yab-flyab/</link>
		<comments>http://www.team-maui.org/fly-with-yab-flyab/#comments</comments>
		<pubDate>Wed, 27 Dec 2006 21:43:15 +0000</pubDate>
		<dc:creator>jan__64</dc:creator>
				<category><![CDATA[news]]></category>
		<category><![CDATA[yab]]></category>

		<guid isPermaLink="false">http://www.team-maui.org/2006/12/27/fly-with-yab-flyab/</guid>
		<description><![CDATA[flyab is taking yab to a new dimension of easy programming in BASIC. Simply run your yab program on any major platform: Linux, Windows or Mac OS X flyab is a port of yab to FLTK. Think of it as a complete rewrite while staying compatible to yab on Haiku/BeOS/ZETA. Although not all BeOS specific [...]]]></description>
			<content:encoded><![CDATA[<p>flyab is taking yab to a new dimension of easy programming in BASIC. Simply run your yab program on any major platform: Linux, Windows or Mac OS X </p>
<p>flyab is a port of yab to <a href="http://www.fltk.org">FLTK</a>. Think of it as a complete rewrite while staying compatible to yab on Haiku/BeOS/ZETA. Although not all BeOS specific commands can be implemented 1:1, we try hard to recreate the yab expierence on all platforms.</p>
<p>Currently half of yab is already implemented in flyab, so stay tuned for upcoming news on this matter.</p>
]]></content:encoded>
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